Fixed an issue where two-handed weapons snap to the wrong direction when placing two attacks one after another.Overheating no longer causes hit reacts.Improved the lens flare effect on mechs at the start of an attack.
Energy weapons now trigger recoil animations.We’d greatly appreciate your feedback on how combat feels!.As part of this, we’ve also redesigned and rebalanced all scenarios.In order to surface the new scenario and spawn point information in the new briefing view, we’ve had to revise and rename scenarios and entities.
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Sub-optimal units will be flagged with a warning and list hints on how to improve them here.In squad view, you can review the units you’re taking into combat for any final tweaks.Fixed various issues with part previews in the salvage screen.Fixed an issue where the action planning UI was not dismissed when deselecting the action in combat.Corrected the text on the save warning when attempting to save during salvage.Fixed enemy targeting indicators remaining through the action phase.Base door is now shut when loading a save after all units are lost in combat.Fixed terrain shaders being removed in builds.Various fixes to UI scaling, including an issue where splash screens and overlays don’t reach the edges of the screen at larger scales.Fixed shield mechs vibrating when using the shield action.Fixed parts rotating at an offset in inventory and salvage previews.Fixed weapon summary not showing on turrets.Loading an autosave before combat no longer adds available units to scenarios with limited team size.Unit names in the salvage list are no longer case sensitive.Various animation fixes to the joints on heavy armor sets.Pause menu can no longer be opened when changing views (when going from precombat to briefing for example).Fixed line breaks in mobile base panel on the overworld when switching UI scaling.Fixed a hole in the grips of some weapon models.Fixed the missing overworld action when playing with the dog in the Dog event.Fixed event and action timing being mismatched on the Cat and Dog events.